Mona Bozdog

maker/ writer/ researcher/ player

Mona is a Lecturer in Immersive Experience Design at Abertay University. She completed her Applied Research Collaborative Studentship PhD: "Playing with Performance/Performing Play. Creating hybrid experiences at the fringes of video games and performance" at Abertay in 2019. Her Research Project was a collaboration between Abertay University, The Royal Conservatoire of Scotland and The National Theatre of Scotland, funded by RLINCS and The Scottish Funding Council through the Scottish Graduate School for Arts and Humanities.

She has published in Games and Culture (SAGE), Journal of Gaming and Virtual Worlds (Intellect), The Scottish Journal of Performance and presented work at numerous national and international conferences and events: DiGRA, CHI, ELO, ResFest, BBC Click Live, Future Play at the Edinburgh Fringe, Games Are For Everyone, Arcadia.

She has co-edited The Art of Care, a special issue of the Scottish Journal of Performance. 

 

Her research is practice-based and focuses on the convergence of contemporary performance practices and video games, particularly designing hybrid forms of storytelling, performative games, mixed-reality and immersive experiences and games for public spaces and heritage sites. Mona is currently working on a series of projects that investigate the potential of games for capturing, preserving and sharing lived experience. 

Professional History

My Experience

Qualifications

2009-2018

2019 - Abertay University and The Royal Conservatoire of Scotland, Dundee, UK

  • PhD. Connecting Performance and Play. Establishing Interdisciplinary design methods for the development of games and performance. 

2013 - University of Glasgow. College of Arts. School of Culture and Creative Arts. Glasgow, UK

  • MLitt Playwriting and Dramaturgy

2011 - Babes Bolyai University. Theatre and Television Faculty, Cluj-Napoca, Romania

  • MA Theatre and Film Studies

2009 - SNSPA National School of Political and Administrative Sciences, Bucharest, Romania

  • BA Communication and PR

Creative Practice

2011-2018

2020            Life Before Internet is a collaboration with Romanian digital artists and programmers for a series of video games       

                    that  looks at how life was when we were disconnected. The project is co-authored with performance artist Ioana

                    Paun, sound artist  Sillyconductor, and over 10 visual artists.

2020            Socially-distanced chalkscape, V&A Dundee Commision, collaboration with Dr. Lynn Love. 

2020            Overeactor, Team Smash it Open and See What's Inside, hybrid video and physical game. Created during GGJ 2020.

2019             House on Fire, Team Smash it Open and See What's Inside, hybrid video and physical game. Created during GGJ 2019.

2018             Generation ZX(X), large scale mixed-reality event, Camperdown Park and JTC Furniture Group, Dundee.
2018             An Alternative Guide to St Andrews, game created during the Literature and Video Games, Beyond Stereotypes                                Game Jam. Leverhulme Trust, University of St Andrews, University of Glasgow, Abertay University.
2018             Tales of Monstrous InTent,
Team Smash it Open and See What's Inside, hybrid video and physical game. Created

                    during GGJ 2018.
2017             Ola De La Vida (The Wave of Life),
Team Smash it Open and See What's Inside, hybrid video and physical game.

                    Created during Global Game Jam 2017.
2016             Inchcolm Project, large scale mixed-reality event, Inchcolm Island, UK.
2015             Lost in Transition. Summerhall Edinburgh Fringe, Edinburgh, UK.
2014             Lost in Transition. The Arches Live, Glasgow, UK.                                      
2014             HeteROgeny or the Mathematics of Immigration (staged reading). High Tide, London, UK.
2014             Bin Bags and Flip-Flops (staged reading). Newsboy, Tron Theatre, Glasgow, UK.
2013             Shortcuts (staged reading). Ankur Festival, CCA, Glasgow, UK.
2011-2012    TV for Dummies. A Performance for 100 Remote Controls. The National Theatre,       Iasi, Romania.
2011-2012    Zero Db. The Very Little Theatre, Bucharest, Romania.

Research Experience

2015 - 2018

My research interests are centered around the convergence of performance and video games and the creative potential they hold for the development of hybrid forms of storytelling, mixed reality and immersive experiences, play in public spaces and heritage sites. Having a background in contemporary performance practice, dramaturgy and playwriting, my research processes are inherently inter- and cross-disciplinary.

Thesis

Bozdog, M (2019) Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance, PhD Thesis, Abertay University. Available at: https://rke.abertay.ac.uk/en/studentTheses/playing-with-performanceperforming-play

Refereed Publications

2020           Bozdog, M. & Galloway, D. (2020) Performing Walking Sims: from Dear Esther to Inchcolm Project. Journal of Gaming                           and Virtual Worlds, 12(1), 23-47.  https://doi.org/10.1386/jgvw_00003_1

2019            Bozdog, M., & Galloway, D. (2019). Worlds at our fingertips: reading (in) What Remains of Edith Finch. Games and         

                   Culture. https://doi.org/10.1177/1555412019844631

2018            Love, L. and Bozdog, M., A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social                       Play Computer Game, DiGRA 2018 Proceedings.

2017            Bozdog, M. and Galloway, D., Play between worlds: Inchcolm Project. Scottish Journal of Performance, 4(1) September.

2016            Bozdog, M. and Galloway, D., I Cried to Dream Again: Discovery and Meaning-Making in Walking Simulators,

                   DiGRA-FDG 2016 Proceedings.

 

Refereed Conference, Seminar and Workshop Presentations

2020            RCS Research Exchange Talk, 12 Oct 2020.

                     Play UK (British Council Western Balkans), August 2020. Available at:               

                     https://www.britishcouncil.al/en/programmes/arts/playuk2020/digital/mona-bozdog

                     Res/Fest (Courtauld and V&A), Dundee, UK. Available at: 

                     https://www.youtube.com/watch?v=USqgdhBfRUw&ab_channel=CourtauldInstitute

                     Transnational Scotland,  Fisheries Museum, Anstruther, UKK

2019              DEVELOP Research, Brighton, 9 July

                     Wandering Games, Bangor University, 10-12 July

                     Electronic Literature Organization Conference and Media Art Festival, Cork14-17 July

                     IM/Material Network (University of Glasgow, The Royal Society of Edinburgh) Panel: Virtual Encounters with Material

                     Worlds, Abertay University, 13 May

2018             DiGRA Conference 2018, The Game is the Message, 25-28 July, University of Turin, Turin, Italy.

2018             Literature and Video Games, Beyond Stereotypes, 20-21 June, University of St Andrews, Abertay University and the                              University of Glasgow, St Andrews, UK.

2018             Gaming and the Arts of Storytelling Symposium, 9 May, Abertay University Dundee, Dundee, UK.       

2018             Spring into Methods (workshop), Co-Design and Co-Creation Methods. 25-27 April. SGSAH and Abertay University,                              Dundee, UK.

2017             Research in Practice: A Showcase of Creative, Cultural and Social Methodologies, 21 July, The School of Media Culture                      and Society, University of the West of Scotland, Glasgow, UK.

2017             Game Think 2.0 Conference, 3 February, Glasgow University, Glasgow, UK.

2016             Critical Response Process (workshop), Launch of the SGSAH Practice Research Network, 22 November, Hospitalfield,                          Arbroath, UK.

2016             DiGRA/FDG ‘16 First International Joint Conference of DIGRA and FDG, 1 – 6 June, Abertay University Dundee, Dundee, UK.

2016             SGSAH Summer School. Play as a Research Method (workshop), 22 June, Glasgow, UK.

2016             Audience, Experience, Desire: interactivity and participation in contemporary performance & the cultural industries.                          University of Exeter. 29-30 January 2016.

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