Creating hybrid experiences at the fringes of video games and performance
Mona Bozdog – Concept, Design & Production
Clare Brennan – Production Support
Susie Buchan – Production Support
Robert Clark – Sound Design
Dan Faichney – Production Support
Dayna Galloway - Design
Robin Griffiths – Projection and Art
Kayleigh MacLeod - Art
Alice Marra – Live music coordinator
Niall Moody – Games Coordinator
Cara Pearson – Pinkie Character Design
Stewarding:
Moayed Alorfali – Head Steward
Helen King
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The Games
Breaking out of the Frame
Development: Niall Moody
Art: Kayleigh MacLeod
Assembly and She-Town
Development: Retrospect
Joy Ajuong,
Marc Philippe Beaujean
Robert Clark
Sean Connaghan
Courtney Kirk
Phillip McCafferty
Cara Pearson
Jordan Ross
Installation Design: Niall Moody and Mona Bozdog
Arcade cabinets courtesy of We Throw Switches.
Arcade cabinets design: Alice Carnegie and Ursula Chung